article

developing for windows 10

[WHAT]

[WHY]

  1. ] summary notes

[WHERE]

  1. ] WATCH THE FULL VIDEO
    1. ] developing for windows 10 w/kevin Gallo

[WHEN]

  1. ] 2015-05-01

[EXAMPLE]

] univ windows platform VS u w apps

- list of all things available across all platforms
- options - halolens, surfacehub, xbox, desktop/laptop, phones, tablets, iot

] can windows32 app 

-

]  appx package

 - appx replacement for .msi

] why build windows app when i can use android/iOS code

- use iOS/android code as a starting point

- then leverage that as starting point TO ADD win10 functionality like integration for ] xbox live, ] cortana,

 ] can univ apps communicate with .wcf services?

- not sure

] best way for communicating with azure services

-

] new controls -

- pivot -

- splitview -

- map control -

- ink control -

] coolest features of the map control

- pins

] iot - raspberry pi - does windows really run on that?

- yes , can plug in sensors, peripherals,

- namespaces

- bus control that used to have to built into a driver, now available

] can you sideload

- will be restrictions, ex phone, developer unlocked

] how does sideload work?

- once  appx package  is created

- double click appx and it installs it

] win store ?

-

] will ported iOS/android apps run

- ios code will compile

] what are the core differences between win 8.x project and win 10.x

- more apis

-

- nothing/minimal deprecated

- control set has changed

 ] what do i need to build an xbox app  

- VS - build a win

 ] ....

] adaptive triggers

- change layout of code for device

] learn more

- dev.windows.com

[HOW-TO]

  1. ]

[REFERENCE]

  1. ]

 

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ID: 4490

NAME: developing-for-windows-10

DESCRIPTION: SUMMARY-VIDEO[30:00]-PRESENTATION w/Kevin Gallo

AUTHOR: article.author/s

EDITOR: article.editor/s

PUBLISHER: article.publisher/s

STATUS: Write

PRIORITY: 0

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