] univ windows platform VS u w apps
- list of all things available across all platforms
- options - halolens, surfacehub, xbox, desktop/laptop, phones, tablets, iot
] can windows32 app
-
] appx package
- appx replacement for .msi
] why build windows app when i can use android/iOS code
- use iOS/android code as a starting point
- then leverage that as starting point TO ADD win10 functionality like integration for ] xbox live, ] cortana,
] can univ apps communicate with .wcf services?
- not sure
] best way for communicating with azure services
-
] new controls -
- pivot -
- splitview -
- map control -
- ink control -
] coolest features of the map control
- pins
] iot - raspberry pi - does windows really run on that?
- yes , can plug in sensors, peripherals,
- namespaces
- bus control that used to have to built into a driver, now available
] can you sideload
- will be restrictions, ex phone, developer unlocked
] how does sideload work?
- once appx package is created
- double click appx and it installs it
] win store ?
-
] will ported iOS/android apps run
- ios code will compile
] what are the core differences between win 8.x project and win 10.x
- more apis
-
- nothing/minimal deprecated
- control set has changed
] what do i need to build an xbox app
- VS - build a win
] ....
] adaptive triggers
- change layout of code for device
] learn more
- dev.windows.com
ID: 4490
NAME: developing-for-windows-10
DESCRIPTION: SUMMARY-VIDEO[30:00]-PRESENTATION w/Kevin Gallo
AUTHOR: article.author/s
EDITOR: article.editor/s
PUBLISHER: article.publisher/s
STATUS: Write
PRIORITY: 0
OWNER ID: 75